Environment Materials 1.0

BYOB3D - 2021/07/10
まだ評価されていません

Environment Materials 1.0 - Detailed, easy to use materials for environment prodction. Master material instances with preset material attributes are included!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This pack contains over 12 detailed, organized and commented materials. Demonstration examples are in the Overview scene. The project also includes a skysphere, landscape,  terrain texture examples and a few props. This is a living content pack: updates, maintenance and support will be provided. Please email me if you have any questions or concerns.

Patrick P.

Patrick@byob3d.ca

 

Landscape

  • 3 layer blend with detailed height blending and Material attribute parameters
  • Supports dynamic or static tessellation and displacement
  • Uses the landscape Mode and layer painting


Foliage

  • Animated wind applied by vertex colour with variable strength and direction parameters
  • SubSurfaceScattering mask generator


Animated Cloth 

  • Animated wind and ripple effect using vertex colors and masked animated normal maps.
  • Multiple parameters for wind animation directionality, strength and speed


Animated Water

  • Animated waves, rain and ripple effects
  • Object intersection for shorelines
  • Colour depth modification
  • Supports planar reflections


Multi Material Blend 

  • versatile multi material that can be used for terrain and props
  • Animated Rain and wetness, darkens and applies displacement for puddles or mounds
  • Blended and displaced by height map transitions and vertex colour. The displacement is toggleable


Multi Material Mask 

  • Tiles textured masked material layers 
  • Good for modular props, trim kits, building facades, detail tiles for grout, floor tiles
  • Works for props with baked and tiling materials


Layered Scalable Prop

  •  Good for large objects, additional material layer tiles automatically using object space UV’s
  • Ambient Occlusion material layer masking
  •  Top down worldspace blend for natural surface detail build up


Detailed Prop

  • Detailed material attribute parameters for roughness, metal, specular, tiling etc
  • Top down worldspace blend for natural surface detail build up


Particle

  • Camera distance fades to blend the particle opacity. 
  • Good for dust, mist, fog, smoke and other ambient VFX. 
  • Comes with additional material using SubUV or Flipbook function for animated particles. 


Fog

  • Animated, intensifies and fades with camera distance. 
  • Good for Fog, Clouds, Mist, smoke. 
  • Can be used on objects or particles. 


HDRI 

  • Custom Skybox mesh and Material used for HDRI’s. 
  • Rotation, exposure and color tint controls.


Decal 

  • Simple Decal with Color tint, roughness and emissive controls. 


Post Processing Sharpen

  • Post processing material override to apply a sharpen and contrast effect, similar to photoshop.


Unreal Engine 4.25

Package can be migrated to old or upgraded to newer engine versions. Works with Unreal Engine 4 and 5.


Thanks for stopping by! 

テクニカルノート

Organized and optimized materials working for multiple platforms.


Number of Unique Materials and Material Instances: 46

Number of Textures:90

Texture Resolutions: (Please list all various texture resolutions) 2048, 4096

Supported Development Platforms:

Windows: YES

Mac: YES

Console: YES

VR: YES

Documentation: Documentation in ZIP and Package Discription