The Bullet Hole System implements realistic, see-through, three-dimensional bullet holes.
The Bullet Hole System implements realistic, see-through, three-dimensional bullet holes.
With the Bullet Hole Systeme you get an Actor called "BulletHoleSystem". When you placed it in the world you get by default a simple wall. If you want to change the type of wall just change the Value of "Type Of Wall". There are three different kinds of walls and one door implemented.
Changing the texture of the wall and bullet holes is just as easy as changing the type. Simply replace the unliked texture with your own one and adjust it with the UV tilling.
Furthermore you can adjust the size of the bullet holes and of the surrounding damage textures.
It is also possible to change the depth of the walls.
Disclaimer
For now the wall retains the same collision, regardless of if area has been destroyed.
Features:
Number of Blueprints: 2
Network Replicated: (No)
Supported Development Platforms: Windows
Documentation:
Bullet Hole System Integration