In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 5 recruitment of unique textures
recruitment of animation;
1x Agreeing
5x attack
2x disturbance
1x Dying
1x hand wave
2x hit
7x idle
1x Jumping
1x anger
4x Walk
1x rage
1x run
1x talk
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealtail_M, unrealtail1_M, unrealtail3_M, unrealtail5_M, unrealJaw_M
Animated: (Yes)
Number of Animations: 28
Animation types (28/0):
Number of characters: 1
Vertex counts of characters: 16649
Number of Materials and Material Instances: 10/10
Number of Textures: 31
Texture Resolutions: (head x4096 bodi x4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: No