MalberS Animations: すべてのプロダクトが 50% 割引

Simple fish logic

Blueprint with simple logic based on random variables and tracers.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.

This system is about fish behavior, reproduction through automatic spawning copies with random sizes and behaviors preseted in species settings, population control at locations according to the basic settings, or for each specific location. Includes three types of fish to demonstrate the system. One of them, sprat, is with generation in particles for a lower load for system. And can be used to generate large crowds when needed.

テクニカルノート

Blueprint with simple logic based on random variables and tracers.


Video demonstration how it looks on my own project - https://youtu.be/tw5zSm4N4y8

Of course, parts of my project, like everything except the fish and their behavior, are not included in this asset.


Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.


Attention! Demo scene starts on 30FPS limit. You can disable this limit by binding button “3”. To enable-disable VSync, bind button “2”. Showing FPS stats toggles by “1” button. All those options is just for demo, configured in Event Graph in “./Demo/ThirdPersonBP/Blueprints/ThirdPersonCharacter”.


Features:

  • Niagara particles used to emulate large fish crowds
  • Tracer based movements enables unique and unpredictable behavior
  • 3 fish meshes included for quick start and understanding the system


Quick start guide and documentation: https://www.simpra.org/projects/simple-fish-logics/

Feel free to ask any questions!


Disclaimer

Third party Water plugin and "Third person" demoscene are used for environments for demonstrate fish logic.