This plugin allows asynchronous level loading. It also comes with a loading screen widget.
This is a plug-in made with reference to this video (UE4/UE5 How to async level load (with C++)).
You can use the AsyncLevelLoad node by adding the scene components included in this plugin to your characters, player controllers, etc.
This node enables asynchronous level loading. So unlike the OpenLevel node, the loading screen never gets stuck.(It will stop when the level load ends and the level opens)
It also comes with a loading screen widget.
I have published this plugin on GitHub.
Observed an issue when loading levels with world partitions.
I'll update the plugin once it's resolved.
Update Ver1.1 (2023/03/23)
Added Async Level Load by Object Reference function that references a World soft object.
・Asynchronous Level Loading
Number of C++ Classes: 2
Number of Blueprints: 1
Network Replicated: No
Supported Target Build Platforms: Win64, Mac, IOS, Android, Linux, LinuxArm64, TVOS
Tested Target Build Platforms: Win64