AssetBuilder Tools

Align Actors in Editor using tools like in 3ds max

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.19 - 4.27, 5.0 - 5.1
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。


With AssetBuilder Tools you can easily align actors using simple tools like in 3ds max or Maya. Align objects in the selected sequence.

Also we added Measure Tool so now you can easily measure distance between objects, points etc.

Multidimensional Array gives you the option of setting up large areas in couple of clicks

Alignment based on object's bounding box so you don't need any preparation of your objects

Update (11.11.2020)

  • Support LODs in instanced meshes
  • Added scattering by surface
  • Fixing crashes
  • Improved stability

Update (19 March 2019)

  • Support Skeletal Mesh



  • Align objects between each others
  • Simple creating bunch of objects with useful parameters (transform, rotate, scale)
  • Align objects in the selected sequence to fast changes position objects in a row
  • Array objects using spline
  • Follow mode for following the spline

Code Modules: AssetBuilder Tools (Editor)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: None (Editor-only)

Documentation: Link

Discussion: Thread

Important/Additional Notes: Source code included