スポットライト セール:10月7日まで一部のプロップが 50% オフで購入できます。

ArchViz Template with VR

The complete package includes the following: All Levels (Starter, Studio, Blueprints and Materials), UIs, Complete Material set, LUT, IES, PCG, Menus and more!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Hi there!

Following the requests from some of you through my YouTube channel, I've managed to pack and polish my template and put it up for sale.


Due to the way the project is published by Epic in the Marketplace, the color of the folders won't show up as per the image.

If you want those colors in your project folders, download the resources and copy the EditorPerProjectUserSettings file to your project directory: \ProjectName\Saved\Config\WindowsEditor



Video Showcase/Guide: Link to Video

Template Resources: Link to Download

Documentation/Guide: Starting Guide

Discord Channel: Link

Demo (Blueprints Level): Link to Download


This template or project base will allow you to get up and running with Unreal Engine and create visually appealing and realistic representations of environments, photoshoots, and architectural designs, indoor or outdoor. 

This is what I've been using for all my projects and it'll get updated regularly with new features based on your feedback and acquired knowledge.


What is it for?

The main purpose of this template is to help you speed up your workflow to save you time (and money) when creating projects with tight deadlines.


Who'll benefit from it?

Anyone who wants to use Unreal Engine professionally, whether the application is for architecture, interiors, product visualization, engineering, or even virtual production.

テクニカルノート

What's inside?

You'll find the following:

Features: (Please include a full, comprehensive list of the features of the product)

  • Clean Starting Level, Example Level, Studio Level, Blueprints, Materials Level, and Backups Level;
  • Structured and organized file system;
  • Sky Blueprint using HDRI system;
  • Character Movement using the new Enhanced Input Action system;
  • Character Interaction with Blueprints, such as changing color, and variants, playing music/video, changing sky, opening doors, etc;
  • Blueprints for pivot, bifold, and sliding doors;
  • Master Materials, Material Functions, and Material Instances;
  • Structured and detailed parameters for Materials Instances;
  • User Interface with menu and icons;
  • Ambient sound and footsteps sounds are available; (Sound from freesound.org)
  • Helpful props such as a human for scale and color reference plane/spheres;
  • PCG graphs, using splines (my favorite method);
  • A Studio that includes a turntable and different backdrops, helpful for product photoshoots;
  • A selection of IES for lighting;
  • Custom-made LUTs based on real architecture photography;
  • Movie Render config ready and 3 types of cameras: DSLR 16:9, Square 1:1, Vertical 9:16;
  • Movie Render Queue presets for Deferred rendering and Path Tracer.