Ancient Temple Ruins - Modular Environment

Rasmus Bagner - 環境 - 2024/02/21

Ancient Temple Ruins, fully modular with multiple foliage, props assets and large showcase scene.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

IMPORTANT!! READ Technical information for correct setup or the project will not work, sorry for the inconvenience.


Overview: https://youtu.be/mphmx0cOg5M

Showcase: https://youtu.be/v2Mb33RgxZ4

https://www.artstation.com/artwork/m8288a



The project requires Nanite and Lumen, the assets are extremely polycount dense, the project requires high end PC.

Project runs with the Third person character controller between 30fps to 40fps with Epic scalability preset, 70% render scale and Temporal super resolution enabled (TSR).

No lightmaps or LODs included on the meshes.


RTX 2080, Threadripper 1950x, 64gb ddr4 memory, 1440p resolution, on an SSD.


More images and video https://www.artstation.com/artwork/m8288a


Note!

The Hero tree has 3 mesh versions, low, medium and high.

Low is used in the showcase and overview scene by default due to some PCs crashing when opening levels with high polycounts.



Bush leaves are from Poly Haven.


This product supports Lumen for Unreal Engine 5.2 and above.

This product supports Nanite for Unreal Engine 5.2 and above.


For any problems, general support questions or asset requests write [email protected]

テクニカルノート

Features:

  •  Modular architecture
  •  Tileable texture with timesheets
  •  Fully nanite and lumen
  • Foliage assets
  • PCG content
  • 4 lighting setups, Green, Orange, Neutral and night blue

Number of Unique Meshes: 80 with modular assets.

Collision: (Yes: custom or automatically generated)

Vertex Count: highest polycont actor (hero tree) 5.844.903 triangles (5.8 million), note this is the highest res version, lower res trees are included, all actors use Nanite.

LODs: No, project requires Nanite

Number of Materials and Material Instances: 10 materials, 63 material instances.

Number of Textures: 141

Texture Resolutions: 256, 512, 1024, 2048, 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No documentation

Important/Additional Notes: please do the following to get the correct scene setup.

Enable Lumen.

https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/


Project setting-> Rendering settings.


Enable Virtual Texture Support: True

Enable Virtual Texture Lightmaps: True

Tile Size: 256


Please enable Procedural Content Generation Framework in Plugins.


Scene settings.

Find post-process volume in each of the light levels


L_Light_Lumen_03_Green_01

Exposure compensation: 0

Min EV100: -3

Max EV100: 20


L_Light_Lumen_04_Orange_01

Exposure compensation: 0

Min EV100: -3

Max EV100: 20


L_Light_Neutral_01

Exposure compensation: 1

Min EV100: -3

Max EV100: 0,3



L_Light_Night_Blue_01

Exposure compensation: 1,96

Min EV100: -1

Max EV100: 1