Amazing Sci-Fi Environment and Flying Vol.1

ThunderOwl Studios - 2021/05/06

Sci-Fi Low Poly Exteriors Environment, Flyable Spaceship, Enemy Turrets, Modular Roads.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27
  • ダウンロードのタイプ
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

"Flying City" Demo Map, fly and blow up turrets: Main Demo Level Gameplay !

Check out added roads in separate demo level: Modular Roads Demo Map Video !

Low-Poly "technogenic" Sci-Fi landscape, buildings, structures, large spaceships and flyable Sci-Fi combat fighter. Primarily intended as a base for Sci-Fi Flying Action environments, but it is all versatile so can be used in any kinds of Sci-Fi projects.

NEW Update - v.1.2 - now including Modular Roads and accessories assets! (August 17, 2021)

Please read CHANGELOG

Don't be surprised that there is that older, smaller "Flying Pod" fighter put in the new roads demo map by default - because Combat Starfighter is too large to fly through covered sections of roads ;-) And, partially, for this occasion, Flying Pod gets a new nice custom PBR texturing (two sets swappable).

NEW MEGA UPDATE, v1.1 ! Now it is "almost a game template".

NEW - flyable combat fighter, with interesting in-cockpit features, engine thruster effects, engine sound effects;

NEW - enemy turrets! They shoot at "Player0", that can be changed in future to targets by tag, etc;

NEW - turret explosions! You might like those... :)

Explosions effects base elements made and provided for my projects by Scott McCall.

NEW - more construction prefabs, Overview Levels updated.

NEW video (2021, July 1): DEMO LEVEL VIDEO

Older video:

Even More Older version video:

IMPORTANT: if you add turrets Blueprints to other projects, be sure that Physics Apex Destruction is enabled there.

Super large modular platforms sized 600x600 meters, "quad-size" pieces 300x300 m size, but you can scale them creatively to anything you want, while applying appropriate sized material instances.

Besides large base tiles, asset has parts, structures for making large variety of different looking buildings. While there are ready-made buildings as well, those are just an examples. Included structures can be used at different scales and angles, forming any structures you imagine.

There are also smaller structural pieces, "greebles", panels, frames, for decorating Sci-Fi environments.

You also will have a set of pipes and framing, those make a nice industrial accent to scenes, and frames can be used with or without pipes as supports for structures.

There is also an obligatory set of Sci-Fi antennas. Some of them are made in such way that can be used in both top- and side-mounted situations.

Great attention is given to collisions: if some cavity, entrance, split between meshes "looks flyable", it most likely is.

Materials - several "paneling" materials, windows materials, colors materials, including blinking ones and painted surfaces material. Two kinds of color decals also used on demo levels. Materials are versatile and well documented, surface materials has optional "on/off" switches for red, green and blue light dots, separate scaling for dots and options to change coloring of materials. Of course, there are scaling options as well, and already made material instances for different situations. Windows materials have also rotation option, for horizontal / vertical buildings structures.

Advanced Combat Fighter - cockpit view with free-look, external view with look-around, two camera systems, rear-view and target, basic instrument readings, decorative cycling "sci-fi display", plasma blasters, engines with thrusters visual and sound effects.

Simpler Flying fighter - cockpit view with free-look, external view with look-around, basic instrument readings, decorative cycling "sci-fi display", and plasma blasters.

Fighters has non-physics flying, based on Epic's "flying pawn".

Fighter's body has parts separated: cockpit-body, wings, glass canopy, weapons, engine, cockpit displays, flightstick (joystick), pilot chair. Can be easily expanded, modified, for example - cockpit can be a part of bigger ship, etc.

Flying Controls:

  • Movement: WASD + Mouse (please revert Mouse Y-axis in project inputs, if default is not your style)
  • Shooting: Mouse Left Click
  • View change - Key "V" and Mouse Right Click
  • Free-look (in-cockpit) and Look-around (outside view) - while pressing Mouse Middle Button
  • Q/E - manual ROLL control
  • F - Auto-Roll-Back On/Off

Large spaceships - two kinds, with explorable "bays". Provided also simple Blueprint to make ships move in circles (speed and turn customizable).

Paneling textures and "windows" facades textures generated with customizable Substance PBR materials templates by Brett (Buretto):

Music tracks included from

  • Timecrawler 82 - Infinity


  • Neon Deflector - Outpost X


Custom Font used:

Sizenko Alexander, "Style-7",

P.S.: there might be a secret area somewhere on Demo Levels...

--- Future plans for updates:

* more meshes - more different structures, modular tunnel sections, etc.;

Video of upcoming update assets:

* variations for flying fighter construction - DONE, NEW FIGHTER.

* "cross-hair" for shooting (not included by default by personal preference - clear view, no artificial overlays)

--- Possible updates (depending on attention to asset):

* enemy turrets - DONE! ;

* cool ideas by user requests (P.S.: flying enemies will come as a separate asset release)

--- More distant future: eventual "Vol.2".



  • Super large technogenic landscape tiles;
  • Quad-size large technogenic tiles (4 such tiles equals 1 super-tile in size);
  • Structures and parts for Sci-Fi buildings;
  • Pre-made Sci-Fi buildings;
  • Large ground-based map;
  • Large "Flying City" map;
  • Overview Maps with assets;
  • Variety of customizable surface materials;
  • Pipes and frames;
  • Smaller construction elements ("greebles");
  • Landing Pads;
  • Antennas;
  • Large spaceships (can be moving) for "decorating the skies" and whatever else large spaceships do;
  • Flyable spaceships (advanced and simplistic) with cockpit and external views and instrument displays.

Number of Unique Meshes: 98

Collision: Yes. For large tiles it is "complex as simple" (those are very low poly platforms), some meshes has generated collisions, some has custom-made "by hand" collisions.

Vertex Count: 200 - 24000

LODs: Yes, with customized distances

Number of Materials and Material Instances: 117

Number of Textures: 75

Texture Resolutions: 1024 - 4098

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: No

Important/Additional Notes: First Sci-Fi asset from "ThunderOwl Studios", with more to come!