Project includes Attribute Manager
You can create a large network, giving your AI an ability to find a path to Point of Interest. You can also tell your AI what action he need to take when he gets to the place.
In order for your AI to appear in the world, you can use Spawners and Spawn Points.
Editor Tools Manager
You can place the utility widget in the editor as you like. It will help you to work with tools in editor.
Implemented a fairly simple template for Monsters, a little more difficult for Guards, and difficult for Civilians. However, the tools allow you to create other templates as well.
The component is fully customizable. Optimizes animation, movement, and collision when needed.
Day Night Cycle Manager
Updates Sun position and determines Time of Day (Morning, Day, Evening, Late Evening, Night). You can set the length of day and night, and from what time the game will start.
Support: firstname.lastname@example.org | Discord
Features: Please, read the sections “Project Structure”, "Data Storage" and "First Steps" in Documentation, to learn about all technical info.
Inputs: Keyboard and Mouse, without determining in Project Settings.
Network Replicated: No
Supported Development Platforms: Windows
The Project doesn't include any animation from the Showcase video. Only Epic’s animations: locomotion and jump.
Showcase anims are Mixamo's animations and Generic NPC Anim Pack.