AI Grid Path Finder

Aleksandr Serdiuk - 2021/09/27

A customizable realtime path grid generator for the movement of bots or displaying a short path to the goal in hints, or for use for any other purposes, and a queue manager for getting the path

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

AI Grid Path Finder - Dynamic Web Way


YouTube: Overview

Documentation: Link

Example Project: 4.25, 4.26, 4.27

Discord: Link


The plugin includes:


1) A customized real-time path grid generator for the movement of bots or displaying a short path to the goal in hints, or for use for any other purposes.


2) Queue manager for getting the path.


3) A project with sample maps.



Advantages:


1) The simplest way to get the path, specifying the parameters of the height of the lifting step and the density of the grid.


2) A good solution for dynamically generated levels


3) Using any object and any form to block the path, according to the specified tag.


4) The use of any object and any form to indicate the necessary area of movement, according to the specified tag.

This greatly simplifies and speeds up the setting of levels.


5) Many times exceeds the performance of known pathfinding systems, practically without affecting FPS.


6) The ability to generate the grid you need in the engine and use it in builds without recalculation, or generate it in the game by the event.


7) The ability to adjust the speed and accuracy of finding the path.


8) A function with path optimization that approximates the number of points by a factor of 2.


9) The ability to dynamically replace the tag and then regenerate the grid, changing the rules of the path.


10) The ability to create multiple path grids for objects with different sizes and the maximum height of the movement.


11) Built-in automatic optimization of the speed of path requests in the queue.


12) The possibility of debag, for drawing chunks and constructed paths.


13) The ability to limit the maximum number of iterations of the path search, for optimization.


14) The plugin is written in C++ but works in any project

テクニカルノート

Features:

  • A customized real-time path grid generator for the movement of bots or displaying a short path to the goal in hints, or for use for any other purposes.
  • Queue manager for getting the path.
  • A project with sample maps.

 

Code Modules:

  •  Runtime
  •  Blueprint support
  •  PathFinderActor - Grid generator & Queue manager.


Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: 4.25, 4.26, 4.27