Aesed - 11月 17, 2016
5 つ星のうち 5 個(4 個の評価)
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This C++ plugin adds a Player Targeting component that can be attached to any Player Controller to add a simple way to lock-on to and focus any Actor.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.13 - 4.21
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
Setup Tutorial:

This C++ plugin adds a Targeting and Player Targeting component. Simply attaching either of these components to a Player controller adds a simple way to focus and lock-on to any Actor with the included Targetable interface. The Player Targeting component includes extra features over the standard Targeting component that manipulates the Player's camera with various customizable settings. Tab-targeting, as seen in the example project, is easy to implement since each component keeps track of all targets with-in a specified range.


Example blueprints included:
Character with some camera effects
Player Controller implementing the Player Controller Targeting Component
Basic Cube with interface
Character with interface
Widget utilizing the targeting component

C++ systems included:
Targeting Component
Player Controller Targeting Component
Targetable Interface

Intended Platform: Windows

Example Projects: