This C++ plugin adds a Targeting and Player Targeting component. Simply attaching either of these components to a Player controller adds a simple way to focus and lock-on to any Actor with the included Targetable interface. The Player Targeting component includes extra features over the standard Targeting component that manipulates the Player's camera with various customizable settings. Tab-targeting, as seen in the example project, is easy to implement since each component keeps track of all targets with-in a specified range.
Example blueprints included: Character with some camera effects Player Controller implementing the Player Controller Targeting Component Basic Cube with interface Character with interface Widget utilizing the targeting component
C++ systems included: Targeting Component Player Controller Targeting Component Targetable Interface