easy to control and edit, modular and optimized way to get hit results from continious hit trails.
The Advanced Hit Trailer plugin offers a robust and modular system designed to generate multiple hit results from selected skeletal mesh sockets over time. This tool provides the flexibility to activate or deactivate trails using handles, simplifying complex tracing operations for your projects.
Documentation: Link
Create different Data assets for different projectiles or weapons, and get the hit results with extra information. Such as hit type, speed, given payload etc. Start and end the trails by handle. Read the results from anywhere. Allow you code to be clean and your game optimized.
Mapping sockets to hit types as gameplay tags will ease the effect calculation and editing process. You can querry the hit results, map hit results to damage types etc. Very robust rool!
Features:
Code Modules:
Number of Blueprints: None
Number of C++ Classes: 6
Network Replicated: No (Works like any other tracing. You can execute it in clients or the server)
Supported Development Platforms: win64
Supported Target Build Platforms: win64
Documentation: Link
Discord: Link