Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters. This plugin uses multithreading.
Advanced Flock System Is suitable for creating a simulation of a fish herd.
Demo Video, Video2 - Uses Tropical Fish asset.
Free support for our products in Discord.
Update 1.3.4
+ Fixed issue with different speeds for different number of instances. The animation is now smoother.
+ Small optimization.
Update 1.3 Video
+ New optimization +40% performance (10.000 fish 120+ FPS)
+ Fish can attack the player.
+ Added a piranha with animated material.
Update 1.2 Video - The flock fishes can now follow any actor.
Comparison with Advanced Fly Insects System and Advanced Insects System on Link Google Doc
Easy use! This plugin uses multithreading.
Fish can move in Box or a free-range. Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters.
The core code is realized by C++. The main thread only move instances. In the background, threads calculate all logic flock system for more FPS.
It has a large number of different settings so that you can achieve the desired effect.
Features:
Code Modules:
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: GoogleDoc link, Discord
Example Project: Included
Important/Additional Notes: No