Advanced Asteroid System V2 Lite

Divivor - 11月 13, 2020
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5 つ星のうち 2 個(1 個の評価)
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Advanced asteroid belt generation system. Async Generation, Runtime Rotation, Multiple Shapes, 100% Made in Blueprints

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.18 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Lite version available now!

Description

The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid fields. You can use the AAS for Environments or as an active part of your game. The generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 asteroids (low-poly) per system.


Features that are not available in the Lite version:

  • Spline Support
  • Chunk System (Swaps Instances with Actors in runtime)
  • Generation Noise

These are available in the full version that you can find here: Advanced Asteroid System V2


Video Showcase: Youtube Link

Documentation: PDF Link

Check out my other Assets as well: Assets by Divivor

Support: The fastest way to contact me is on my Asset Support Discord Server

テクニカルノート

System:

  • Asynchronous generation and spawning
  • Runtime Rotation with customizable Pivot Offset
  • Multiple System Shapes
  • Base Blueprint that allows you to make your own custom System Shapes
  • Indicators for system preview
  • 100% Made in Blueprints


Generation:

  • Seed based generation
  • Reusable DataTable for default asteroid options
  • Multiple Asteroid types per system 
  •  Randomized rotation and scaling with multiple parameters
  • Asteroid shrinking options for Border and Range
  • Use Curves for Spawn Probability and Scale Multiplication


Miscellaneous:

  • Detailed Demo Maps that display system shapes and functions
  • Multiple Event Dispatchers have been already setup