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Action Camera Manager

This is the Camera Manager used for action fighting games such as 2D and 3D.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Preview Video

Please check the wiki


Update Ver 2.1


  • Adding stability between objects
  • Change the class name that overlaps with the existing engine class name (Please check the wiki)
  • ACMCamera inherits the AActor, not APawn


  • Add function to switch viewport between ‘existing character camera’ and ACMCamera
  • (Camera attached to the character must exist at this time)
  • (Can specify travel time when switching camera)
  • Android platform support


  • 5.0ver is no longer supported


Update Ver 2.0
  • Supports 5.2, 5.3 version of the engine.
  • Support for Dedicated Servers as well as Listen Servers
  • Delete the logic of unnecessary network operations on the Listen server
  • Resolve issues where the client's movement from the listen server is not normal
  • Troubleshooting the client's camera movement in multiplayer games is not natural


Update Ver 1.2
  • Supports 5.1 version of the engine.


Update Ver 1.1
  • Support Network Replicated
  • You no longer have to look for the player directly in the “Camera Manager”Instead, you can add “PlayerCameraComponent”(ActorComponent) to the your Charcter


The ActionCameraManger plugin is a camera plugin used in local action battle games. The plugin automatically adjusts camera operations with camera changer, allowing developers to focus only on player movements. It has three camera modes : 2D, 2D_Fix, and 3D.

First of all, “2D_Fix” mode is useful for projects in which the camera cannot rotate and only increases the SpringArm Length, so it only moves from side to side.

Next, the “2D” mode allows the camera to rotate, and the distance also increases, so you can put both players in the viewport wherever they are. However, since rotation is not natural when moving up and down, it is useful for projects in the form of playing by moving only left and right, and moving only a little bit up and down.

Finally, the core “3D” mode. This mode is similar to “2D”, but it is useful for projects where you can move up, down, left, and right freely because it shows naturalness in the rotation when you move up and down.



  • Various camera types are available
  • Can be used in a single setting
  • Replicated

Code Modules:

  • ActionCameraManager[Runtime]

Number of Blueprints: 0

Number of C++ Classes: 2

  • ACMComponent
  • ACMMainCamera

Network Replicated: Yes

Supported Development Platforms: Win64, Android

Supported Target Build Platforms: Win64, Android

Documentation(1.0ver) : YouTube

Documentation(1.1 ~ 2.1ver) : Docs