ABC's Cel/Toon Shader V2

Abcismasta - 7月 22, 2019

Cel/Toon Shader Post-Process Material. Highly customizable with support for Emissives, Metallic objects, Custom Depth Masking, and more.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.21 - 4.25
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This is a Cel/Toon Shader Post-Process Material designed to affordably suit the broadest assortment of scenes, assets, environments, and styles possible.

I am happy to receive feature requests for anything not included or supported, I want this product to be as useful and helpful as possible.

This shader supports all "Default Lit" materials including those using Emissive maps, Metallic maps, and Translucency. "Deferred Rendering" is supported, but "Forward Rendering" is NOT.

None of the models used in the preview images are included in this product. All of the environmental assets (except for the glowing battery made by George Hager and the UE4 mannequin) can be found in the "Sci-Fi Kitbash Level Builder" asset pack by Denys Rutkovskyi.



  • Two-tone/Multi-tone (up to 5) Cel Shading
  • Optional Detail Lighting (for roughness/normal maps)
  • Adjustable Shade Tinting
  • Adjustable Shading Transitions
  • Optional Texture Slot (for crosshatching/brush stroke/etc. effects on dark shades)
  • Toggleable Depth and Normal Outlines with Variable Color and Thickness
  • Optional Emissive Pass through with Adjustable Threshold and Multiplier
  • Optional AO Shadowing
  • Custom Depth Masking support
  • NEW-------------
  • Camera Relative Shading with option to blend with Scene Lighting
  • Improved Outlining methods

Documentation link:

Right Here!

(Note on Metallics: Due to the nature of Metallics in UE4's PBR environment, metals in low light scenes may appear black or near-black, to increase visibility it is recommended to have "Scene Lighting?" turned ON)

(Note on Translucency: Depending on your needs, you may need to change the Post-Process "Blendable Location" to "Before Translucency")

Number of Materials: 2 + 4 instances each

Supported Development Platforms: Unreal Engine 4.21, 4.22, 4.23, 4.24

Supported Target Build Platforms: Windows 64-bit, and platform that supports UE4 Deferred Rendering