AtomsUnreal

Toolchefs - 5月 17, 2021

AtomsUnreal is a crowd simulation system capable of instancing skeletal meshes on the GPU while keeping high performances.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26

AtomsUnreal is a crowd simulation system capable of instancing skeletal meshes on the GPU while keeping high performances.

Whether you are working in games, VFX, Archviz, VR, AR, broadcasting and so on, AtomsUnreal delivers a unique experience for crowd simulation.

テクニカルノート

AtomsUnreal enables users to build crowds in their projects without compromising on the number of agents being displayed.


Features:

  •  Skeleton Instancing and Abstract skeleton: AtomsUnreal is the first commercial solution for Unreal Engine supporting Skeletal Mesh Instancing.
  •  Animation Quality: The simulation is completely skeleton based for great animation quality.
  • Customizable: Users can customize their crowds using C++ and Blueprint.
  •  Hybrid Workflow: Atoms supports multiple softwares and each integration shares the same workflow; you can easily share data between all Atoms supported applications (i.e. Autodesk Maya, SideFX Houdini, etc.).
  • Multithreading and Realtime Retargeting: AtomsUnreal distributes the simulation on all available CPU cores and can retarget animation from different skeletons at run time. Each agent can have its own Behaviour Tree running on a separate thread.


Network Replicated: Yes

Supported Development Platforms: Windows, MacOs

Supported Target Build Platforms: Windows, MacOs, Linux, Android, iOS

Learning resources:

Example Project: Examples projects can be downloaded from our download page.