3600 Square KM Playable Procedural Landscape

Mathew81 - 環境 - 2023/05/30

Everything you need to quickly create thousands of square Km natural landscape ecosystems

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

| VIDEO - 3600 Square KM Example Level

| VIDEO - 400 Square KM Example Level

| VIDEO - Painting Landscape Layers

| VIDEO - Quick Start


The pack "3600 Square KM Playable Procedural Landscape" is designed to procedurally and quickly create TRUE real-world landscape ecosystems in Unreal Engine 5. The pack contains 2 example maps, the first one has a surface area of about 3600 square Km (playable landscape) and the second has a surface area of 400 square km (playable landscape). Because everything is procedurally generated, using this pack, You will be able create similar huge environments in just a few clicks.

The pack comes with landscape auto-material with 11 layers, Procedural Foliage Spawners to quickly generate trees and rocks (all Nanite). The landscape auto-material will adapt to any heightmap you have. (the heightmap can be created inside Unreal with its landscape tools or can be imported from any other heightmap generator software). Both heightmaps used in the example levels of this pack are real-world heightmaps from USA, created from Digital Elevation Models. Both heightmaps preserve the real world scale.


Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.

This product supports Nanite for Unreal Engine 5.2+. Check here Nanite documentation

This product supports Lumen for Unreal Engine 5.2+. Check here Lumen documentation


Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works...


If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

テクニカルノート

Features:

  •  Landscape auto material with slope variation, with 11 paintable automated landscape layers
  • Procedural vegetation generation
  • 2 example maps (the first one is 3600 square Km and the second is 400 square km)
  • Smart and customizable materials
  • Possibility to adjust wind strength, intensity for all the foliage
  • Game ready optimized assets designed for very large environments (thousands of square Km)
  • all textures of the auto-material are 4k
  • AAA quality and optimization
  • Full dynamic lighting setup (Lumen)
  • All static meshes are Nanite


Number of Unique Meshes: 29 unique static meshes

Collision: Yes, automatically generated

LODs: all static meshes are Nanite so LOD's are not necessary

Number of Materials and Material Instances: 35 Materials + Material Instances + Material functions

Number of Textures: 113

Texture Resolutions: between 512 x 512 and 4096 x 4096

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please read the description and watch the Videos from the beginning of the description

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

When you open the example maps for the first time, because I am using World Partition, You will have to load the regions of the landscape from the World Partition Tab.

Very Important: This pack has been tested with the video card Geforce RTX 2060 - 8GB Video RAM. Everything in this pack is ultra optimized, but taking into account that the example levels are truly huge, you will need a similar graphic card to run the example levels. (especially the 3600 square km example map)