この出品は、販売者が FAB に移行していません。Epic Games Launcher の [Vault (保存庫)] からのみ利用できます。Fabの詳細情報

2 Bone IK Foot Placement System

Keep your feet on the ground! This component will do just that by doing a line trace from each foot. It also adjusts the hip down if needed to allow the feet to touch the ground.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.11 - 4.16
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。
Preview: youtube.com/watch?v=RfKM2GN0Its
Download Playable Demo: dropbox.com/s/s78u4tccjjte9mt/FootPlacementSystem_DEMO.zip?dl=0

No IK bones required! This will work with the default animations, the free starter pack animations and more!

Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.

Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition

テクニカルノート

Features:
- Commented, Easy To Understand Blueprints
- Multiplayer Support
- Uses Actor Component, Easily Add To Your Character
- Easy blueprint migration

Includes:
- Example project with Walk, strafe, and crouch
- Actor component for easy implementation
- UMG With Debug Information
- Example crouch state (Smooth re-size of capsule)
- Uses Epic's default and Anim Starter Pack animations

Changelog:
v1.0.4
- Removed unused variables
- Fixed compatibility with 4.11
- Dropped support for 4.8, 4.9, and 4.10

v1.0.3
- Added more comments
- Added input esc to quit game
- Small bug fixes

v1.0.2
- Simplified project and removed unneeded features
- Added interface and removed unneeded casts
- Changed camera to rotate around player while not moving
- Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
- Added Mode Enum for FootPlacement
- Reorganized to ease code migration

v1.0.1
- Initial release

INTENDED PLATFORM: Desktop