CGToolsmith - 5月 25, 2020

Tycoon is the ultimate track tool for Unreal Engine!

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  • サポートされたエンジンバージョン
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    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Tycoon is the ultimate track tool for Unreal Engine!

Allows you to snap and bend geometry. Perfect for buildling rollercoasters, race tracks, pipes and more!

Overview: http://cgtoolsmith.com/tycoon/

Trailer: https://www.youtube.com/watch?v=u6vct65VD5M



 Deformation: You can bend and twist any custom mesh, in any direction.

 Build: Build amazing tracks using the intuitive user interface.

 Preset: Save and re-use parts of your track using fully editable preset files.

 Assign custom meshes.

 Add / Remove pieces to the track.

 Convert track to default Unreal objects (Non-Tycoon actors) -> To allow the track to show up in shipping builds.

Code Modules:

TycoonTool / Editor

TycoonAnimation / Runtime

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: N/A (Editor only tool)

Documentation: https://yvovonberg.github.io/TycoonUE4Docs/#/

Important/Additional Notes: Tycoon will make a default Unreal spline component, you can use this to animate and attach custom meshes to in your games / projects.

Support: https://tycoon.atlassian.net/servicedesk/customer/portals

Example project: https://github.com/yvovonBerg/TycoonExampleProject

DISCLAIMER 1: Environment assets shown in trailer and images above are not included with this plugin, Tycoon contains: two example tracks and the rollercoaster train.

DISCLAIMER II: To further optimize the track please use the 'Package track' feature, this will convert the track to a single static mesh to reduce drawcalls.