Guide to attach the gun to hand
Weapon and arm have 16 animations, which are fire, fire last round, reload, reload with empty mag, run, idle, aiming, put on, put off, inspect.
The realistic FPS bare arm is scaled to unreal arm, and rigged from unreal skeleton.
The gun skeletal mesh needed to attach to the bone name “source1” of the arm, then run arm and gun animation together with the same name.
For the FPS view, the camera component should be attached to the bone name “head” of the arm, and set to 70 field of view for best result. (field of view can be changed)
We will update three new textures and modular parts in the next week.
Features: (Please include a full, comprehensive list of the features of the product)
Vertex Count: 11554
Number of Materials and Material Instances: 1 for weapon, 1 for arm
Number of Textures: 6
Texture Resolutions: 4096x4096
Supported Development Platforms: