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WorldScape Plugin - Making real planets and Endless worlds

Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision ClipMap's geometry technology !

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.2
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

VIDEO : MOON - YOUTUBE - DEMO'S



WORLDSCAPE PLUGIN brings Clipmap-based terrain technology to Unreal Engine




Create endless optimized PLANETS and LANDSCAPES


Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.

You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.

Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.


🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN


🔗 MORE INFORMATIONS : Documentation


🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)


📡 Used in : QANGA GAME (SurvivalSandboxSpaceOpera)




Assets Integrations Examples :
  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 : Here




NotePatch : Update 2.5.1a (Publish 03/07/2023) :


Add :

  • Capture Tools : Capture option : add normal , metallic , roughness capture , and only WS mesh or All
  • Landscape Creator : automatique size from texture size (For edit HeightMap Data WorldScape)
  • ToolBar : Automatique set volume in root, Set altitude to Heightmap Volume from WS root Data,
  • Heightmap Tools Volume :FIX : Make Landscape Configuration ADD : Add Heightmap Volume to bound tools and automatique attach
  • And lot more




READY for DedicatedServer & ListenServer

テクニカルノート

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Materials Procedural for surface


CodeModules:
  •  WorldScapeCore - Runtime
  •  WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume - Editor


Network Replicated: Yes (for DedicatedServer & ListenServer)