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The first pack of many, including good looking simple Pathlights for any project, based in modern time. All the assets have a low poly count and are completely plug & play and Game-ready.
All of the lights are controlled via Blueprint. In which you are able to change Light intensity of the Light actor and the Emissive on the meshes as well as the color, attenuation radius, indirect Light Intensity and more. All through exposed Variables directly accessible on the Details panel in the Level Editor at runtime.
Texture Sizes: all 2048 x 2048 (on request update with smaller textures)
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 120 - 642
LODs: none (if needed, use ue4's build-in poly reduction feature)
Number of Meshes: 7
Number of Materials and Material Instances: 9
Number of Textures: 29
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, SteamVR/HTC Vive, Playstation 4 (Pro), Xbox one
Documentation: http://bit.ly/PathlightsVol1Documentation (some in the pack itself)
Important/Additional Notes: Improvement and or support requests to email@example.com
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