IONSTUDIOS' Pathlights vol. 1

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The first pack of many, including good looking simple Pathlights for any project, based in modern time. All the assets have a low poly count and are completely plug & play and Game-ready.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.17

Description


All of the lights are controlled via Blueprint. In which you are able to change Light intensity of the Light actor and the Emissive on the meshes as well as the color, attenuation radius, indirect Light Intensity and more. All through exposed Variables directly accessible on the Details panel in the Level Editor at runtime.

preview: uploading...

Technical Details


Features:

  • 7 detailed, modern, plug&play and game-ready path lights
  • Edit most of the light and emissive properties directly in the level editor at runtime
  • 5 Blueprints (in 2 BPs, switch between two path light visualizations)
  • custom made IES light profiles (x5) enhancing realism
  • Overview and Demo Map included

Texture Sizes: all 2048 x 2048 (on request update with smaller textures)

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: 120 - 642

LODs: none (if needed, use ue4's build-in poly reduction feature)

Number of Meshes: 7

Number of Materials and Material Instances: 9

Number of Textures: 29

Supported Development Platforms: Windows, macOS

Supported Target Build Platforms: Windows, macOS, SteamVR/HTC Vive, Playstation 4 (Pro), Xbox one

Documentation: http://bit.ly/PathlightsVol1Documentation (some in the pack itself)

Important/Additional Notes: Improvement and or support requests to support@ionstudios.de

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