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Full Inventory and Equipment System, compatible with the Character Attribute System.
A Standalone Inventory/Equipment system which supports stat modification (Designed to work with the Character System, but can be used standalone).
Can be added to any pawn, and allows creation and handling of gold and custom items and any related variables (item types, item rarities, attributes, requirements, item use scripts etc.).
The system also has a Drop component which can be attached to any pawn. and allows you to trigger an event, which would by random chance (based on specified %) spawn the items specified.
All the blueprints are well commented and there is an implementation tutorial (in pdf format, additional link on forums(incase the link below breaks for what ever reason)), live help/support is available on request.
The entire system is very flexible and can be used in conjunction with my other systems.
Forum Thread (there will be tutorials): https://forums.unrealengine.com/showthread.php?69759-Inventory-and-Equipment-System
-Create your own items of any type (weapons, armors, quest items, consumables etc.)
-Comes with premade items: Sword, Two Handed Sword, Armor, Helmet, Shield, including basic 3D meshes
-Comes with premade equipment slots
-Handles gold (comes with gold item to loot as well)
-Supports stackable items
-3 Methods of looting designed to fit your needs, Proximity(which item you near), Raycast (what item you looking at), Mouse(which item you are hovering)
-Procedural Item tooltips
-Build in Weight System (can be toggled on/off)
-Recipe Item class (create consumable recipes to craft items!)
-Items can use both static, and skeletal meshes
-Comes with a simple lootable chest example
-Specify default equipment, and inventory content
-Handle item drops (via separate component by % chance and minimum and maximum number of the item)
-Give items attribute requirements and bonuses (you will need to handle these yourself if you don't have the character attribute system)
-Supports inventory filters
-Supports mesh attachment (visually adds sword,armor etc. to your pawn mesh)
-Use the character system to handle the requirement check and bonus attribute calculations
-Create equipment slots and unique rules for equipping items.
-Use one of two types of inventory UIs (Grid or List Inventory)
-Comes with draggable Inventory and Equipment Windows
Tested on Windows platform, but it should work on other platforms too.
Any questions, problems, or bug reports, contact me on:
Support Email: firstname.lastname@example.org