InteractiveFurniture 01

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High quality parametric modular interactive furniture

  • Supported Target Platforms
  • Supported Engine Versions




Composition Example

There are three types of objects:

1. Static Meshes

2. Static Blueprints

Parametric BP with all components is static.

Light will be baked to all components.

3. Interactive Blueprints

Parametric BP with static body and dynamic doors and drawers.

Light will be baked to all static components, but for correct lighting of dynamic components place "Lightmass Importance Volume" to generate Volumetric Lightmaps.


1. For all Static Meshes UV0 is mapped and scaled to use any custom textures with real world size 1x1m (and horizontal fiber orientation for wood).

2. To interact with interactive blueprints it is necessary to insert "Interact" block from "IW_InteractiveFurniture_01\FirstPersonBP\FirstPersonCharacter" to your own project character.

3. Default HUD crosshair do not point to the center of the screen, solution is in "IW_InteractiveFurniture_01\FirstPersonBP\FirstPersonHUD".

Technical Details

Props scaled to Epic skeleton: Yes

Collision: Custom (max approximate to mesh - all doors, shelfs, drawers... etc)

Triangle Count: 58-1794 (Static Meshes), 196-7444 (Parametric Blueprints)

LODs: No

Number of Meshes: 6 - Static Meshes, 42 - Static Meshes as Blueprint Components, 8 - Static Blueprints, 7 - Interactive Blueprints

Number of Materials: 5

Number of Textures: 10

Texture Size: 2048x2048 (8), 128x128 (2)

Modular Snaping: Yes (grid snap value "1")

Size of content: 92 Mb, (43 Mb - if delete example map folder)



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