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There are three types of objects:
1. Static Meshes
2. Static Blueprints
Parametric BP with all components is static.
Light will be baked to all components.
3. Interactive Blueprints
Parametric BP with static body and dynamic doors and drawers.
Light will be baked to all static components, but for correct lighting of dynamic components place "Lightmass Importance Volume" to generate Volumetric Lightmaps.
1. For all Static Meshes UV0 is mapped and scaled to use any custom textures with real world size 1x1m (and horizontal fiber orientation for wood).
2. To interact with interactive blueprints it is necessary to insert "Interact" block from "IW_InteractiveFurniture_01\FirstPersonBP\FirstPersonCharacter" to your own project character.
3. Default HUD crosshair do not point to the center of the screen, solution is in "IW_InteractiveFurniture_01\FirstPersonBP\FirstPersonHUD".
Props scaled to Epic skeleton: Yes
Collision: Custom (max approximate to mesh - all doors, shelfs, drawers... etc)
Triangle Count: 58-1794 (Static Meshes), 196-7444 (Parametric Blueprints)
Number of Meshes: 6 - Static Meshes, 42 - Static Meshes as Blueprint Components, 8 - Static Blueprints, 7 - Interactive Blueprints
Number of Materials: 5
Number of Textures: 10
Texture Size: 2048x2048 (8), 128x128 (2)
Modular Snaping: Yes (grid snap value "1")
Size of content: 92 Mb, (43 Mb - if delete example map folder)