Interactive Dining Set

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A dining set with material changing options for the table

  • Supported Target Platforms
  • Supported Engine Versions


This set includes two kind of furniture, a modern chair composed with fabric seat and wooden structure, and a table with changeable materials.

The Blueprint for the table considers the player’s position so that it will ask if you want to change the material. If the player is within this area, and press the M key, a material dialogue will appear. This method helps the user to change materials without annoying unwanted dialogues while playing. 

Technical Details


  • Modern chair with Fresnel based fabric (falloff material) 
  • Modern table with changeable materials
  • Clear Blueprints for user customization
  • Includes wood floor material 
  • Ready to use for other architectural projects

Props scaled to Epic skeleton: Yes

Texture Size :

-4892*1736 (x2)

-2988*2218 (x1)

-2139*2139 (x2)

-1920*1080 (x1)

-185*66 (x1)

Collision: Yes, everything has complex collision as simple with “block all” preset

Vertex Count: Scene has 184,508 tris. See screenshots for more information.

LODs: No

Number of Meshes: 5 meshes in total. (Walls are UE4 box brushes)

Number of Materials and Material Instances: 6 materials and 0 material instances

Number of Textures: 7

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important/Additional Notes: This set has been tested only in Windows, but it should work just fine if trying in another platform. The content is free for commercial and non-commercial use. Created in 4.19.2.

A video can be found at




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