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A Blueprint, intended for VR functionality, that allows you to setup an interactable object that slides or rotates according to the player input. The Blueprint handles automatic (trigger) opening/closing and manual (grip).
The goal of this project is to create a Blueprint for doors so the player will easily interact with. Deliberately the main focus was to use it for virtual reality functionality, however it is compatible with other game modes (ex. 3rd person shooter). It is created to combine and separate two types of interactions: automatic and manual (Trigger and Grip).
We persuaded to make the project user-friendly and we brought together more utilities in one source. Having one Blueprint to cover rotating doors and sliding doors. To make a better player experience an inertia system has been developed.
The user has a wide range of parameters to have the door open in his preferred way. We have implemented in two different ways the setup: a visual one using widgets and an exact one using exposed variables.
Number of Blueprints: 9
Number of Maps: 1
Number of Materials: 12
Number of Meshes: 18
Number of Force Feedback Effect: 1
Input: Gamepad, Keyboard, Mouse, etc.
Network Replicated: No
Includes: UE4's VR template assets
Support & More: Discord