Instant Hit Effect Damage System (IED)

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Complete system to handle damage/health with graphic effects. Blueprint only, no code required.

  • Supported Target Platforms
  • Supported Engine Versions


Blueprints only system that handles the player's health status and display blood effects on instant hit and global health.

Feature video and Unreal sample maps with IED integrated here: Featurette Video IED integrated in Highrise map sample

On instant hit a blood splat is overlayed on the camera together with a camera shake effect and a grunting sound. The blood splatter appears and disappears progressively following a timeline.

Following the health value another blood material will fill progressively the camera.

It features also distress effects when health is under a critical values (user determined) like chromatic aberration, camera bobbing and swiveling, heartbeat sound and slower walk speed.

It has also a Hud with a health progressive bar that can be easily enabled or not based on a level blueprint widget.

Every blueprint node group is fully commented.

A demo map with AI bots chasing the player is provided as well as full documentation on integration in existing projects.

Technical Details


  •  Instant hit effect with timeline driven blood splat material on screen, grunting sound and camera shake
  •  Global health management with progressive blood overlay material on camera and health bar HUD
  •  Distress effects when health is low : chromatic aberration, camera swiveling and bobbing, heartbeat sound, walk speed reduction
  • Medikit that restores health values
  • Demo map with AI bots chasing the player

Number of Blueprints: 3 (First Person Player, Projectile, Medikit)

Input: Gamepad, Keyboard, Mouse

Network Replicated: (No)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)






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