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Basic Feature Preview: youtu.be/xAxOwMlSiok
Advanced Feature Preview: youtu.be/E6bW3d1jaCw
This is a plug-in for Unreal Engine 4 that grants your projects the ability of Input Buffering which is commonly found in action and fighting games. While a controlled character is carrying out an uninterruptible action, buffering user’s input in the meanwhile instead of just ignoring it will make your game greatly more responsive to the player.
In addition, the plug-in features Command Recognition, which enables key combinations in your games. With that, you can even add complex input commands such as Quarter-Circle-Forward Punch, aka Hadouken.
Besides, you can draw input history like practice modes in many fighting games. A thumbnail renderer for Input Commands is also available to make them much more distinguishable by visualization.
This is a paid edition of Input Buffer plug-in for those who think it worth a few dollars and would like to pay for it. You can try the free version first and decide if you want to donate.
A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in many fighting games.
Ability to tell whether given Input Commands match the contents of input buffer.
An asset type of icon sets for Input Commands to draw thumbnails according to their input events.
Another asset type of icon sets designed for input buffers to draw the content of input history on canvas.
A new HUD class is available for drawing input history and Input Commands on screen.
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Additional Notes: Developers must install only one edition of Input Buffer plug-in on one version of Unreal Engine.
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