Over 100 meshes to help you fill out any environment. Includes 4 styles of modular piping, varying sizes of rubble piles and individual props, and a selection of color tint-able crates and barrels.
Supported Platforms
Supported Engine Versions
4.10 - 4.23
Download Type
Asset Pack
This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
The Industrial Decor Pack is a high quality art pack featuring over 100 meshes that allows you to add realistic detail to your scenes. Most textures have been made with high poly baking techniques and include LOD meshes for better performance in complex environments. Place these props freely to add character and detail to your environments! Use the foliage tools to quickly spread smaller props organically and break up intersections between larger props,
Rubble: - 7 sizes of concrete rubble, metal, and trash piles - 7 pieces of assorted rebar - Assorted small metal pieces and broken concrete - 5 sizes of broken asphalt surfaces - 6 sizes of concrete boulders - 4 piles of loose rocks
Crate and Barrel Props - 3 sizes of storage crates with closed, open, and with lids for easy variation! Also includes color tintable paint and premade material instances for quick variation - 3 other styles of crates with color tintable paint and emissive lighting - 2 small barrel variations and 1 large fuel barrel, all with color tints and emissive
Modular Pipe Sets - 4 sets of modular pipes of varying sizes with color tints
Includes: - 119 easy to place static meshes - Color tintable crates, barrels, and modular pipe sets - 61 pre-made tinted material instances, easy to make your own! - PBR Materials - Albedo, Normal, and Packed Channel (Roughness/Metalness/AO/Emissive) - Accurate collision on all objects - LOD states for most meshes, ~1/2 poly count per LOD
Technical Details
• Physically-Based Rendering: Yes • Number of Textures: 73 • Texture Sizes: - 42x [2048x2048] - 3x [2048x1024] - 22x [1024x1024] - 3x [256x1024] - 3x [512x512] • Texture Types: Materials generally use a Diffuse with an Alpha Mask for color tints, Normal, and a Packed Channel (Roughness/Metalness/AO/Emissive Mask)
• Number of Materials and Material Instances: 61 Instances + color variations driven by 3 Master materials, with 2 additional unique materials
• Number of Meshes: 119 static meshes • Collision: Yes, Generated • Average Tri Count: ~500 Tris • Tri Range: 28 – 3314 Tris • LODs: Yes, nearly all meshes have 1 or more LODs