Impromptu Fire Propagation

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A fire propagation system created entirely in Blueprint.

  • Supported Target Platforms
  • Supported Engine Versions



*Update 3/01/19*

-Blueprints cleaned up and some refactoring. Now using Data Tables to define different types of fire. This update (4.21) isn't compatible with earlier versions; but it shouldn't take you long to get set up again. Various improved functionality (including better handling of sound:

*Update 11/18/15*

-Now supporting multiplayer and .4.10!

A fire propagation system, similar that found in the Far Cry series, created entirely in Blueprint. Fire can spread realistically across staticmeshes, landscapes and BSP. 

-Creates grids of burnable FireCells according to your specifications 

-Fire spreads realistically across cells, influenced by wind and parameters you set 

-FireSettingsVolumes dictate fire behaviour, or inhibit fire, per-area -Easily set up limitless fire-related behaviours on your own actors through the FireInterface 

-Included Explosive Barrel example actor catches fire, burns, explodes, and creates its own FireGrid to propagate fire further 

-Included FireSpreadingProjectile creates and ignites firegrids wherever it hits 

-Easily override particles and sounds 

-Be the envy of every other video game with your totally rad fire.

Technical Details

Recommended for all platforms





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