IK Foot 2 Ground Plugin

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The plugin provides custom animation node that can adjust the vertical coordinate of a foot after applying animation, as well as the actor component that helps to adjust feet to irregular surface.

  • Supported Platforms
  • Supported Engine Versions


Video 1: youtube.com/watch?v=Exu_9t-J6bI

Video 2: youtube.com/watch?v=YB8-BnxVc5M

Quick setup: youtube.com/watch?v=eQV6FeDJbV8

1. Adjust Foot to Ground animation node applies inverse kinematics to Two-Bone Leg. As opposed to the default Two Bone IK node, it keeps unchanged the current foot location in the horizontal plane (X-Y) and knee orientation. This feature allows to apply adjustment over any application.

2. Foot IK actor component. This component together with the Adjust Foot to Ground animation node provides a basic foot positioning system that allows to keep the character’s feet on the ground. It only works on Character (or derived) classes/Blueprints.

Technical Details


  • 1 Custom Animation Node: Adjust Foot to Ground
  • 1 Actor Component: FootIK

List of Features:

  • Works both with staying and walking animations
  • Adjustable foot tracing shape
  • Supports more then two legs (without body leaning, three-bone legs are not supported)
  • Skeleton-independent
  • Easy to setup

Network Replicated: No!

Supported Development Platforms: Desktop (Windows x64)

Supported Target Build Platforms: Desktop (Windows x64)

Documentation: tinyurl.com/kb69o27

Example Project: dropbox.com/s/h0b7ba80c1yj15b/IKFoot2Ground_DemoProject.zip?dl=0

Executable Demo: dropbox.com/s/rubzcuu6swlj0zs/TestIKFoot2Ground_ExecDemo.zip?dl=0



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