HTTP Blueprint WebCommunication

Socke -
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HTTP Communication with Web server over Blueprints. Use GET or POST. File Upload. Login or authenticate. Get your own external IP.

  • Supported Platforms
  • Supported Engine Versions


Communicate with a Webserver via Blueprints. You can send Data to a HTTP or HTTPS Webserver via GET or POST and get a String Array back. Each Line in the Server Response is one Array Value. Since Version 1.2 File Upload support. I recommend my JSON plugin for data communication. You don't need C++.

I only tried Linux and Windows. Therefore, only these are officially supported. But the plugin should run on any platform where the engine is running. Successfully compiled by Epic for Win32, Win64, Mac, iOS, Android.

Please inform yourself before you buy this plugin whether the website allows automatic access or use your own web server. Other websites often have security mechanisms (Captchas, Cookies) to block plugins like this (bots). Exceptions to this rule are HTTP/HTTPS APIs which are provided for this purpose.

Technical Details

  • POST and GET Requests
  • HTTP and HTTPS
  • File Upload
  • Individual Headers
  • Create a login and authenticate via your own web server
  • Get your own external IP over or your own Web server
  • Asynchronous Background Task (Don't affect game performance)
  • Include C++ Source for C++ Projects
  • Documentation
  • Support in comments or (ENG,GER) or this Forum (GER).


  • (17/10/2017) Version 1.1: Switch back to Gamethread after Request end.
  • (14/11/2017) Version 1.2: File Upload and individual Headers.
  • (19/11/2017) Version 1.3: Spelling mistake
  • (26/12/2017) Version 1.4: HTTP Status Code in Response Event



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