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Hex Grids is a C++ plugin that makes working with hexagon grids easy. Built with performance in mind, this plugin exposes 50+ functions to blueprint for building and working with hex grids in the most efficient and flexible way possible.
Promo Video: https://youtu.be/fLWIGmGJNtg
Quick Start / Overview Tutorial https://youtu.be/vfxx1rwJBGo
Example content all contained within the plugin.
(16/08/18) Brand new Sample Project! This is in addition to the example content, and shows how to modify the plugin for a tile based game.
New in 4.20, moving plugin to V2:
Too many changes to list, join the discord for all the details. The cliffnotes are:
Spline Based Movement, Load & Save Grids in different slots, Runtime Grid saves now compatible with HexGrid base, Scan meshes to generate grids.
Hex Grids is a C++ plugin that makes working with hexagon grids easy. All core functionality is written in C++ for maximum performance, and almost all functions are exposed to blueprint via function libraries. 4 maps explain how to use the plugin with many examples, and all blueprints are well commented for easy understanding.
If you want a quick grid without any fuss, just add a HexGridPreset component, give it a instance component, and you're good to go. If you want to build a complex and powerful gameplay grid, you’re covered too, the plugin provides a solid framework to build complex setups.
Demo Content all contained in plugins contents
Full Source Code included
Blueprints (All blueprints are examples of setups):
Number of C++ Classes:
Network Replicated: No - Untested
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32