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Contains controller components that can be plugged into Blueprints to make them controllable by a player. This type is meant to be used for flying or floating objects like helicopters, airships, or possibly even submarines with the right settings.
-Helicopter And Airship Controller
-Demo Helicopter Assets
The main part of this pack is an actor component that can be dropped into a blueprint and with just a bit of simple control input event additions let a player fly the actor around. This controller allows the player to make the actor move up, down, left right, forward, backward, look around, and also to roll should they desire. Primarily physics based this is an easy out of the box controller pack to let you make whatever art assets you have quickly become something the player can fly.
This controller is also made so it can be deactivated and activated as is needed, allowing it to be swapped out for other compatible controllers or such in the middle of gameplay.
Also included is a propeller controller that allows various categories of propellers to be set up. This works similar to the main controller except it allows you make other components spin based on various types of inputs.
Lastly, there is a helicopter model and materials included to demonstrate these controllers.
Note, this blueprint is NOT designed for multiplayer currently.
Full Documentation: https://docs.google.com/document/d/13N2Ynv5_Lzu2y9Oi03Y6X0HKv9swylhjKL_z3Topz0w/edit?usp=sharing
In order to use these controller simply copy or migrate the controllers into a project then add them to your desired blueprint. After adding them to a blueprint you can rig them up with a few control inputs, likely requiring some additions for a vertical axis mapping in the projects settings, and then depending on the specifics some alterations to component names and you're set.
The main controller does require the root component of a given Blueprint to have physics enabled, and for the camera controls to work for it to have a swing arm with a camera attached to it parented to the scene root. After connecting the input events in the event graph the actor can now be steered around like a helicopter, airship, or anything they want that floats more or less, based on how the user adjusts the settings.
Includes 3 actor component blueprints, and 3 pawn blueprints.
Helicopter_Controller (actor component)
Propeller_Controller (actor component)
Camera_controller (actor component)
3 Static Meshes:
- SH_Airframe_Gunless: 2622 vertices, automatically generated collisions
- SH_Rotors: 826 vertices, automatically generated collisions
- SH_Tail_Rotor: 158 vertices, automatically generated collisions
2 Master Materials
Input Mappings: Keyboard mappings included for the following Axis's. Forward, Right, Vertical, Turn, and MoveVertical. (you can use whichever ones you want though)
Network Replicated: No
Has been tested on Windows Platforms.
Built for Unreal Engine 4.15.1 through 4.16.2
For additional Details or Question Contact me At: Pineconedemon@Gmail.com
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