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This is a 3D model of a Great White Shark with animations.
Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.
Turn and roll animations are not included.
Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.
The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.
The operation of BP_ChasingShark is as follows:
-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.
-If there is no food in the scene, it follows the player.
-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.
-If it is tilted, it changes the roll speed to recover the tilt.
BP_SharkThirdPersonCharacter operation method:
Right and Left Arrow: Yaw speed change
Up and Down Arrow: Pitch speed change
A, D: Roll speed change
W, S: Accelerate
Left Ctrl: Bite2
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Number of characters: 1
Vertex counts of characters:
Base Color: 4096x4096
Detail Normal: 512x512
Number of Animations: 11
Animation Types : In-place
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms: Windows, OS X, Android, iOS
Important/Additional Notes: The number of bones is 39.
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