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64 Square Kilometers of grassy lands and mountains. Landscape material layers use heightmap blending to create more natural transitions and on top of that you have the ability to paint the landscape. Start creating your game on it!
• 64 Square Kilometers of playable area.
• Highly modular landscape material with 5 paint layers, and ability to add more.
• Extensive material customization through material instance.
• Controllable distance based landscape tessellation.
• Library of custom plug and play functions.
• Fully heightmap based layer blending.
• Background mesh to design horizons.
• Paintable landscape layers.
• PBR Materials.
• PBR lighting.
Texture size: Up to 4K
 Background Mesh
 Material Instances
 Material Functions
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