Global Audio Manager

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A plugin which allows to change Sound Class properties in Blueprints. Useful for changing Audio Settings and creating Sound Class Audio Ducking.

  • Supported Target Platforms
  • Supported Engine Versions



Global Audio Manager helps with the audio management in Blueprints. With this plugin, creating the Audio Settings is extremely easy, because changing one Sound Class properties will affect all Sound Cues/Waves which use that Sound Class.

Global Audio Manager also enables Sound Class Audio Ducking - you can fade out some Sound Classes' volumes and the other Sound Classes will have an unchanged volume level. You can also fade in those Sound Classes back to their default volume levels.

Technical Details



  •  Enables changing Sound Class properties in Blueprints
  •  Enables fading out/in Sound Classes' volumes in both Blueprints and C++

Code Modules:

  •  GlobalAudioManager (Runtime)

Number of Blueprints: 2 preview Blueprints, 3 preview Widget Blueprints, 2 test Blueprints

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64, Android

Example Project: Demo level and assets are included in the Plugin's Content folder



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