gFur

GiM -
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Shell based fur plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.20

Description


PLEASE send any issues, crash logs and general feedback to "gfur@gim.studio", thanks.


Video showing gFur in motion - https://youtu.be/U5OTCU3C7jk


gFur is a shell based fur plugin with highly optimized physics and some unique features.

Features:

  • gFur component and gFur standard material
  • LODs
  • highly optimized physics
  • shell bias (pushing the shells to outer regions where slicing is the most visible)
  • noise for shell vertices along normal to break up the slicing (may be a stylistic choice)


Note1: Assets from the images are not part of the plugin.


To access the content (gFur shader and sample map), go into the "Content Browser", click on "View Options" and turn on "Show Engine Content" and "Show Plugin Content". Now you should see a new folder called "GFur Content".

Technical Details


gFur 1.3 Update:

  • now can run without physics on non-dx11 hw
  • fixed motion blur per bone
  • toggle to remove faces without fur splines from fur generation
  • fixed LOD and physics crash
  • many bug fixes

gFur 1.2 Update:

  • 4.20 support
  • fixed content paths
  • added support for height map to alter the length of the fur

gFur 1.1 Update:

  • Crash Fix: Fixed crash that happened if mesh with multimaterial was used.
  • New: Generate shells via meshes (morph targets).


Code Modules:

  •  GFur - Runtime
  •  GFurEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: Win64 (DX11 required)

Documentation: http://gim.studio/gfur/

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