gFur

GiM -
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Shell based fur plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.18

Description


PLEASE send any issues, crash logs and general feedback to "gfur@gim.studio", thanks.


gFur is a shell based fur plugin with highly optimized physics and some unique features.

Features:

  • gFur component and gFur standard material
  • LODs
  • highly optimized physics
  • shell bias (pushing the shells to outer regions where slicing is the most visible)
  • noise for shell vertices along normal to break up the slicing (may be a stylistic choice)


Note: Assets from the images are not part of the plugin.

Note2: After installing the plugin, do the following for

UE 4.16

go to "Epic Games\UE_4.16\Engine\Plugins\Marketplace\GFur\Shaders"

copy "GFurFactory.usf" and "GFurFactory.ush" to "Epic Games\UE_4.16\Engine\Shaders"


UE 4.17

go to "Epic Games\UE_4.17\Engine\Plugins\Marketplace\GFur\Shaders"

copy "GFurFactory.ush" to "Epic Games\UE_4.17\Engine\Shaders\Private"


UE 4.18

go to "Epic Games\UE_4.18\Engine\Plugins\Marketplace\GFur\Shaders"

copy "GFurFactory.ush" to "Epic Games\UE_4.18\Engine\Shaders\Private"



gFur standard shader, textures and sample map can be downloaded for

UE 4.16

UE 4.17

UE 4.18

Technical Details


Code Modules:

  •  GFur - Runtime
  •  GFurEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: Win64 (DX11 required)

Documentation: http://gim.studio/gfur-user-manual/

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