Generic Skinner Component

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Programmatically swap out player first and third person meshes based on a data table.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


Wiki

Support / Community Discord

Video Trailer: https://www.youtube.com/watch?v=_3bBiGmEfuY&index=1&list=PLzLYxPq7dTMZdjvZjJFEMdp886gTB-1yf


Latest Version: v1.8.1


Quickly add the ability to swap first and third person meshes for actors by adding this component. This component, when fully integrated, will allow you to automate the changing of meshes and animation Blueprints based off of entries in a given data table.


This asset is already included in Generic Shooter. It is used in Generic Shooter to support character skins.


Pulling from a data table, this component is able to swap meshes, animation Blueprints, and material overrides when given a skin name. It supports replication and persistence out of the box. See the video trailer linked above for more info.

Technical Details


Features:

  •  Programmatically swaps mesh visuals out based on a data table.
  •  Replication and persistence already supported.

Number of Blueprints: 15

Network Replicated: Yes

Documentation: http://wiki.gamemak.in

Important/Additional Notes: For support, please join the support discord at http://discord.gamemak.in

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