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Programmatically swap out player first and third person meshes based on a data table.
Latest Version: v1.8.1
Quickly add the ability to swap first and third person meshes for actors by adding this component. This component, when fully integrated, will allow you to automate the changing of meshes and animation Blueprints based off of entries in a given data table.
This asset is already included in Generic Shooter. It is used in Generic Shooter to support character skins.
Pulling from a data table, this component is able to swap meshes, animation Blueprints, and material overrides when given a skin name. It supports replication and persistence out of the box. See the video trailer linked above for more info.
Number of Blueprints: 15
Network Replicated: Yes
Important/Additional Notes: For support, please join the support discord at http://discord.gamemak.in