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Easily dismember and create wound effects with broken bones in your game.
Preview on YouTube: genmindo.com/gore/youtube
System allows to dismember characters, create broken bones and wound effects. Whole logic is implemented into single Actor Component and Data Table. That allows the quick setup and management for many characters with different properties. Everything is written with Blueprints, no C++ involved. Code and variables are commented and categorized.
Actor Component Blueprint: 1
Particle Systems: 3
Meshes for Emitters: 3
Materials and Textures for Effects: 2
Number of characters: 2
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Intended Platforms: Windows, Linux, OSX
Texture Resolutions: 2048x2048
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