General AI Framework

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General AI Framework is a basic framework to design AI for UE Game. The framework can be easily applied to different projects and you can create different AI controller under the same framework.

  • Supported Target Platforms
  • Supported Engine Versions
    4.18-4.21

Description


 Quick Preview : https://youtu.be/wchb5ZSZQ6s

Quick Start: https://stephencoderx.github.io/stephencoderx.blog/UEGeneralAIFramework 


General AI Framework is a basic framework to design AI for UE Game. The framework will provide several basic behavior trees to control AI and can be used to create different type of AI. Also, you can improve these behavior trees on your own. The framework can be easily applied to different projects and you can create different AI controller under the same framework.

Technical Details


Features:

  •  Provide a general AI framework.
  • Support to modify and extend the AI framework.
  • Support to customize AI behavior.
  • Provide two type of AI example.
  • Provide AI spawn spot and trigger actor.
  • Provide a simple FPS game, using the AI framework.
  • Pure blueprint project.


 Number of Blueprints: 34

Number of Behavior trees: 7

Number of Blackboard: 1

Number of Texture: 30

Number of Enumeration: 2

Number of Mesh: 15

Number of Animation: 114

Number of Map: 1


Network Replicated: (No)

Supported Development Platforms: ( Windows, Android, IOS)

Supported Target Build Platforms: ( Windows, Android, IOS)

Documentation: https://stephencoderx.github.io/stephencoderx.blog/UEGeneralAIFramework

Important/Additional Notes: In the event you are unable to find the information you seek, feel free to register and post on the user forum or to contact stephen.coderx@gmail.com

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