Geiger Counter Mesh + Audio System

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It produce sounds of real Geiger Counter with intensity depending on distance and rotation towards Nuclear Waste.

  • Supported Target Platforms
  • Supported Engine Versions


Geiger Counter Video:

Geiger Counter New Mesh Video:

Geiger Counter Attachment Tutorial:

Geiger Counter Windows 64 Build Download:

Geiger Counter Audio System symulates real Geiger counter mechanics.

It produce specific Geiger counter ticking sounds.

It measures distance to radioactive waste, rotation towards it and base on that it plays Geiger counter ticking sound with proper frequency and volume.

It reacts only to Radioactive Waste that are in the range but it works with several at a time.

System also checks if Radioactive Waste is occluded (if there is something between us and a waste) to affect Geiger Counter sound.

It also has metal needle sound that plays when radiation is off the chart. It symulates sound of needle hiting the ceiling.

It has public variables like: InnerDistance, OuterDistance, DirectionalSensitivity, OcclusionEffect, Volume, etc. You can use them to tweak the System.

There is Tutorial_BP in the asset that will show you step by step how everything works.

If you have any questions don't hesitate to ask:

Technical Details


Number of Meshes: 8

Number of Textures: 7

Number of Materials: 1

Number of Material Instances: 1

Number of Bluprints: 2 - Geiger Counter Audio system, 3 - First Person Template

Number of Audio Waves: 21

Number of Audio Cues: 2

Sample rate / bit rate: 44.1 kHz, 16bit Mono WAVs

Do Sound FX loop: No

Minutes of audio provided: about 2 seconds

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Tutorial_BP included in the project.



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