Geiger Counter Audio System

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It produce sounds of real Geiger Counter with intensity depending on distance and rotation towards Nuclear Waste.

  • Supported Platforms
  • Supported Engine Versions



Geiger Counter Audio System is a system that symulates real Geiger Counter mechanics to produce specific Geiger Counter ticking sounds.

It measures distance to Radioactive Waste and also rotation towards it. Base on that it plays Geiger Counter ticking sound with proper frequency and volume.

It reacts only to Radioactive Waste that are in the range but it works with several at a time, even if they are close to each other.

System also checks if Radioactive Waste is occluded (if there is something between us and waste) and it can affect Geiger Counter sound.

It also has metal needle sound that plays when Radiation is at the top. It symulates metal needle hiting the ceiling when it wants to go out of the range.

It has public variables like: InnerDistance, OuterDistance, DirectionalSensitivity, OcclusionEffect, Volume, etc. You can use them to tweak Geiger Counter Audio System.

There is Tutorial_BP in the asset that will show you step by step how everything works.

If you have any questions don't hesitate to ask:

Technical Details


Number of Bluprints: 2 - Geiger Counter Audio system, 3 - First Person Template

Number of Audio Waves: 21

Number of Audio Cues: 2

Sample rate / bit rate: 44.1 kHz, 16bit Mono WAVs

Do Sound FX loop: No

Minutes of audio provided: about 2 seconds

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Tutorial_BP included in the project.



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