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Let the players of your game analyze their gameplay performance on their own and let them learn from their mistakes by themselves!
Track data for a dynamic number of keys (variables), entities (players, characters, ..) and categories and display them visually. Whenever an event you want to track occurs, send the data to the GameStatsTracker actor, create a GameStats widget and the Game Stats Kit will do the rest for you. All tracked data of a key is drawn on a graph. Data binning can be used to convert large amounts of data into nicely readable graphs.
Data can be tracked for different entities. These can be different players in multiplayer games, different characters of a player in singleplayer games or a combination of both.
Supports 4 different ways of tracking:
• Per time frame: Track the rate of a value e.g. resource collection rate
• At time: Track a value at the time since begin e.g. resources, health
• At time cumulative: Track a value at the time since begin after adding it to the previous one e.g. total resources collected, kills, score
• Custom: Freely choose both, the x and y value. Especially useful in turn-/round-based games e.g. damage per round
Combine all tracked data of a key into a single value either by using the area under curve, maximum, average or end value. Choose the factor this value contributes to the combined value of the key's category in the summary.
Please note: The intended use case of Game Stats Kit is to track data of different players/characters/heros during a match/session/bossfight and display the tracked data in a nice visual way after it.
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