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'FX and UI Functions' is a collection of powerful material functions, which can be used to quickly create procedural and highly adjustable materials for visual effects and user interfaces.
The 'FX and UI Functions' pack contains 45 material functions, useful for creating materials for visual effects and user interfaces. All material functions are completely based on mathematical operations, no textures used.
10 utility functions
7 functions to transform UV coordinates
14 functions to create different shapes (3x polygon, 2x rays, 2x star, astroid, 2x spiral, 2x flower, heart, cannabis)
7 noise functions (different complexity and type)
3 utility noise functions
4 functions to create flares (based on different noise types)
A demonstration map shows what each material function does and how changing the parameters affects the result. For this purpose the project includes 85 master materials and 123 material instances. The materials and material functions are commented and include descriptions for nodes and input and output pins. Some additional information regarding the functions can be found in the map as well. So this project can also act as a learning resource.
Advantages of procedurally generated shapes include:
1. Little disk space required, reducing download time of your project.
2. Almost no space in memory required.
3. Effects look sharp and clean, no matter how close you get or how big you scale them.
4. Parameters can be adjusted at runtime and animated frame-by-frame.
5. A huge number of variations can easily be generated.
For support check here or send me an email at firstname.lastname@example.org.
Number of Material Functions: 45
Number of Master Materials: 85
Number of Material Instances: 123
Included in the 85 materials and 123 material instances are a few effect examples built with the material functions:
1 fireball effect
1 portal effect
1 sparkle particle effect
1 crosshair effect
1 minimap ping effect
1 loading indicator effect
4 progress/health bar effects
1 radar effect
Type of Emitters: 1 (GPU)
Number of Meshes: 1 (used for portal effect)
Number of Textures: 1 (used as test image)