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AnimIK Plugin implements human full body IK for VR games in Unreal 4, with the functionality to work together with keyframed animations by blending data
AnimIK Plugin implements human full body IK for VR games in Unreal 4, with the functionality to work together with keyframed animations by blending data. This technology has already been used in the VR social game named “Lucky Night”, which can be downloaded freely on Steam. As a plugin of UE4, this tool can be used on multiple popular VR platforms. And it will also work smoothly on mobile VR devices, too.
As is known, it is a little difficult to adapt Full Body IK System to multiple VR platforms for some reasons. First of all, we can only have at most 3 input options - the headset, the controller and the tracker, to get limited information on user movements. But this information is all you can deal with to get the final simulation of FBIK in VR world. So, it will be tricky on how to process the input data. And furthermore, you have to take care of some special moments, such as there is no one wearing the headset. Then, how do you place the FBIK in VR work when the coming information is wrong? This is another problem.
To solve these problems, we finally create this tool. This plugin has been well-tested on Unreal 4 of version 4.16, 4.17, 4.18,4.19.
Warning: there is a unreal engine bug in the mirror reflection , when you vr device is out side of range , sometime crash will be come out.
None of the show video and demo features do not support.
2018/5/17 New Update : Fixed default rig skeletal mesh rotation problem
Network Replicated: Yes
Supported Development Platforms: ALL
Supported Target Build Platforms: ALL
Demo Link:(you can see yourself):https://drive.google.com/file/d/1jJt_izYdbfIVpEnjJYdL03qpRznySzq4/view?usp=sharing
if you have any questions, please email to me : firstname.lastname@example.org