FPS Tower Defense Toolkit

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The FPS Tower Defense Toolkit is a pure blueprint framework that enables quick & easy creation of Tower Defense games with a First-person Shooter perspective.

  • Supported Target Platforms
  • Supported Engine Versions


Gameplay Demo: https://goo.gl/6pKW2L

Support Thread: https://goo.gl/mBqNPL

Tutorials/Concept Overviews: https://goo.gl/VjqtJ1


• Basic FPS Movement & Combat.

• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with dynamically escalating difficulties.

• Seven types of Towers: Tower Base, Shockwave Tower, Machine Gun Tower, Laser Tower, Sniper Tower, Boost Tower & Trap.

• Nine types of Weapons: Assault Rifle, Shotgun, Sniper Rifle, Railgun, Laser Rifle, Scatter Laser, Plasma Rifle, Seeker Rifle, & Arc Rifle.

• Three classes of Enemy AI: Core Bomber, Melee Bot & Ranged Bot.

• A Mission Stats Display system that tracks the damage & kill stats information for both players & towers.

• Includes a loadout menu at the level start with player driven tower selection.

• Grid Generators with drag & drop support to create grid cells for tower placement.

Preview Video: https://goo.gl/Vf5CSr

Technical Details

• The Wave Manager allows complete control over waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• AI Spawn Points support both precached & runtime generation of randomized spawning locations.

• All information pertaining to the towers are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.

• The Grid Generators support 360-degree rotational freedom & thus facilitates placement of towers & traps on inclined surfaces & walls.

Intended Platform: Windows



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