FPS Starter Kit

SB -
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100% Blueprints, easy to modify and expand, FPS game starting template.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


A custom made FPS starting template, using 100% Blueprints. The idea behind this pack is to provide a starting template that has many standard features already built-in (ADS, sprint, weapon examples, basic inventory, etc.). Everything is commented and split into categories.


Showcase Video


Tutorials:

How to make new Weapons

How to change the character mesh


Update 1.1 has been released!

For a full change log and future plans, click here (Trello Page).

To join the Discord server, click here.

To visit the UE4 forum, click here.

Technical Details


Features:

  • Save & Loading
  • Camera switching for FPS and TPS perspectives
  • AnimBP's set up for both perspectives
  • Camera shake and gamepad vibration feedback
  • Aiming down sights, sprinting, crouching, double jump (optional) and other common features
  • Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.)
  • Basic weapon inventory (weapons are child actors from 1 master class)
  • Templates for different types of weapons: rifle, launcher, shotgun and sniper (UMG scope, can use any texture)
  • Bullet impacts and effects (bullets are projectile based, however a hitscan option is available too)
  • Vehicles (Buggy and Sedan)
  • Health regeneration (optional)
  • Health and ammo pickups
  • In-game currency
  • Vending Machines
  • Basic AI (patrol)
  • Settings UMG for camera FOV and gamepad vibration
  • Bonus Blueprints for faster level prototyping (ladder, elevator, etc.)
  • Does NOT use a custom GameInstance, this makes it more convenient for you to implement other packs, such as Game Settings and stuff like that.
  • Event Ticks: 0


Number of Blueprints: 30

Input: Keyboard, Mouse, Gamepad

Network Replicated: No

VR support: No (I currently do not own a VR headset, so I can't work on VR at the moment)


Supported Development Platforms: Tested on Windows, but it should work on any supported platform

Supported Target Build Platforms: Tested on Windows and Android

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