FPS Mines and Traps Pack

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Ten historically accurate military and terrorist explosives!

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


Hello!


I hope these models will add some creative fun to your games and cut a few hours off from your development timeline. Please shoot me a message if you'd like any changes made and for requests on future packs.


The scale of these explosives should be nearly perfect to within one millimeter of the real deal, so I think you'll get a kick out of just how small the anti-tank mine is when compared to the anti-personnel explosives.

Technical Details


Features:

  • POMZ-2 steak grenade with removable pin. This isn't the stick grenade that's thrown, it's made specifically for tripwire traps.
  • PMD-6 box mine with removable pin. This is another tripwire explosive.
  • I.E.D. claymore. This is a remotely detonated improvised directional explosive seen by military personnel in several countries.
  • 155mm artillery shell I.E.D. with removable improvised hacksaw blade sensor. The sensor can be placed away from the explosive device for remote activation. I considered using the ball-bearing sensor, which is more common, but the hacksaw blade sensor looks more interesting.
  • Bouncing Betty or S-Mine.
  • VS 2.2 anti-tank mine.
  • VALMARA 69 anti-personnel mine. There's a hole in the middle spike for tying a tripwire.
  • OZM-72 anti-personnel mine with two removable pins. The top pin is the safety and the bottom pin is for the tripwire.
  • Toe Popper or Cartridge Trap. The ground sculpt is removable.
  • Tellermine. Modeled after the '42 version.

Texture Sizes: All 2K

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: 3,000-13,000

LODs: 0

Number of Meshes: 10

Number of Materials and Material Instances: 10

Number of Textures: 4 texture maps for each material, 40 overall.

Supported Development Platforms: Specifically made for UE4

Supported Target Build Platforms: Also UE4

Documentation: docs.unrealengine.com

Important/Additional Notes: If you have tried online documentation and still have questions then leave a message and I'll try to help you out.

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